Mobile has a significantly lower population of players, but most big towns end up with most of their citizens wandering around aimlessly. With so many people being sponges, famine strikes.
I’ve been thinking of a solution to this and i think i found something that might be worth at least trying. It is the idea of sending “settlers” to create a second town that is far enough away to have no competition for resources, but allows for cooperation. I believe this is only possible if the town has nearly everything.
- Once this happens the next step in this theory is to gather 2-3 experienced women to begin the next camp (of course with the aid of the parent town).
- Once the camp is somewhat sustainable, the parent town should be notified so they can send average players to help finish the job.
It is important to not send all of the experienced players, only enough to create a camp. The city system might even also provide a “checkpoint” of sorts. If one of the towns dies out, the other can repopulate it. This system will certainly make the game more realistic, in a way
If you have any contribution or edits, please comment and let me know