It’s quite sad to see all of this going down. As a player, I admire both creators. I have a lot of respect towards Jason for coming up with OHOL and continuing to work as hard on it as he has. I also have respect for Christoffer. I see him struggle between making new updates and features (most with player-requested changes) all the while dealing with incoming player requests, bugs, among other things I’m probably unaware about. Perhaps I’m biased in part to my background in customer service, but I know how hard it can be at times, and I just can’t imagine how difficult it must be to juggle so many things at once, yet I always see him trying the best he’s capable of doing.
That all said, I can’t really grasp the concept as to why this is becoming such a problem so long past mobile’s launch. As far as I know, the game was approved in the beginning. Long-term possibilities need to be discussed at the start, before any of this should happen. I do believe Jason does deserve some more acknowledgement, but at the same time I agree with Christoffer on the points of movie vs. author. Yes, this is clearly a game and not a movie. Aren’t games released based off movies, that are based off books, made too?
Take Twilight for example. It’s even had board games created based from it. With the popularity of the subject, others obviously tend to follow. Jason worked hard for his grand success on Steam and otherwise. Can’t Christoffer’s hard work and international success be acknowledged, too? You two are both hardworking creators, regardless of a timeline.
Mobile reaches out to the players that either want to have the ability to play anywhere or the ones who don’t have access to a PC. My case is the latter. I had bought the PC version then was devastated when I discovered my laptop wasn’t compatible with Windows or Linux. I thought I’d never be able to play the wonderful OHOL. But then I discovered the mobile version! I’m so glad I have the opportunity to experience the game from a platform available to me.
Without the door Christoffer opened up, I would still be stuck passively watching others play the game whilst yearning for the uncertain days it will become compatible with Chrome or IOS. Jason didn’t have a problem with it until it began growing in popularity, partly due to Christoffer’s inclusion of other languages. In all, I do agree there could be more obvious credit for Jason. But at the same time, myself and I’m sure other players would be upset if the game ventured so far from the original. Once again, I’d be stuck watching others play the game I’ve fallen in love with from afar.
This ordeal almost strikes a cord as childish, from both ends. Please be adults and compromise like men; not a bickering couple fighting over who’s what and making threats. I love this game so much, I love Jason for creating it, and I love Christoffer for making it available to me. Have a nice day you guys.