This has been going on for more than four days, and I have more pressing matters to attend to (family, GDC talk, more OHOL updates). So, at this point, I guess I give up.
I have withdrawn my dispute submissions from Apple, Google, and TapTap.
I feel like a great deal of damage has already been done to my legacy and reputation as a designer, and an unfathomable amount of additional damage will be done in the future, if the current course with the mobile adaptation isn’t altered. I can imagine a situation in the future where OHOL becomes widely known, but the vast majority of people in the world mistakenly believe that the mobile version is the original version, and that DualDecade alone authored it, or that I am part of DualDecade, and that I approved the changes that they have made. If that comes to pass, that situation will haunt me for the rest of my life. We’re pretty close to that already, at least in China and Japan.
One Hour One Life is the biggest project that I’ve ever worked on, and the one that I’m most proud of, and also the most personal. My pen-and-ink drawings, my watercolor backgrounds, my characters, my voice making all the sounds, and my soul poured into the piano music, which I improvised in one take, directly from the heart. A love letter to the world and to humanity, from where I sit at age 41, half-way through my life, as my three boys transform into men right before my eyes, and as I pass from being the main character in my own story to a supporting role in the stories of other people.
You can all understand how terrible it is for anyone out there who plays and enjoys the game to not understand where the game came from, or think that other people made it, or think that I put Santa Claus in it.
That said, I don’t think copyright is the right tool to prevent such harms. The truth does not expire after limited terms. The truth doesn’t change or become irrelevant 70 years after the death of the author. The truth doesn’t need copyright. The truth just needs people who are willing to tell it.
The truth now, for whoever is willing to tell it, is that the mobile version has gone from “unofficial and not specifically approved” to “specifically unapproved and directly against my wishes as the original creator,” only because of the way that its presentation has misled people in the past, and will continue to mislead people in the future, in its current form.
Hopefully, Christoffer, you will be willing to correct this, and prevent additional harm to my legacy, in a way that you can live with.
I’ve given you four years of my life and creative output, allowed you to build a successful commercial product using that output, and asked for nothing in return. Nothing but the truth. That’s on you now.
But as for me, I’m out.