What would be the cost difference for keeping the servers up constantly? We actually play very frequently as a group and probably have the server running 20 hours a day minimum. Im currently -5 eastern, +2 central European, + 8 Hong Kong with many other time zones. Would there be any alternatives such as having a computer running a 24 hour server or through dual decade itself? As for the having the data saved, maybe a scheduled day and time each week would be an option. Not entirely sure how server maintenance works so I’m sorry if I am over simplifying it.
I would also like to know how the server parameters work on a few different things.
If the way it is currently planned is implemented for multiplayer, what would happen if the owner of the server would die wether to old age or anything else, what would happen to the other players? Would the server close if they die or close once the app closes? The reason being is that we intend to have multiple cities being built by 2-4 players at once and we can almost never be on at once. Would they return the same age if they get back on when the owner is on or lose the spawn altogether?
I also wanted to know if the parameters of the server can be changed for preference on size if the eve spiral or setting a spawn point in the world? Since we are fairly experienced, we dont really worry about starving but others may want to change the hunger rate if they are purchasing for training or even for making videos such as myself. Age may also be a concern for others to maybe get two hour lives.