The function of the city tends to be stagnant the bigger the city.
It seems to be judged that there is no need to make any more if there is excess material or resources.
Players who are not motivated to work will go to another city in search of labor.
One thing I would like to propose is “trading with an imaginary city (trade).”
If this becomes possible, the stagnation that has been stagnant will be noticed.
How about an event that makes the city’s profits (points) compete at the weekend event?
Bear fur etc are traded at high price, and sheep and pig meat should also be shipped a lot.
Perhaps a city that embarks on breeding of cancer may also appear.
I am looking forward to an exciting event.